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On this hand, the trump ace, a spade, and a diamond trick must be lost, so declarer must not lose a trick in clubs. However, there is an almost-equal chance that it is held by East, in which case it can be 'trapped' against the ace, and will be beaten, using a tactic known as a finesse.

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After considering the cards, the declarer directs dummy North to play a small spade. Not having anything better to do, East returns the remaining trump, taken in South's hand. The trumps now accounted for, South can now execute the finesse, perhaps trapping the king as planned. South enters the dummy i. If East doesn't play the king, then South will play a low club from South's hand and the queen will win anyway, this being the essence of the finesse. The game is now safe: South ruffs a small club with a dummy's trump, then ruffs a diamond in hand for an entry back, and ruffs the last club in dummy sometimes described as a crossruff.

Finally, South claims the remaining tricks by showing his or her hand, as it now contains only high trumps and there's no need to play the hand out to prove they are all winners. The trick-by-trick notation used above can be also expressed in tabular form, but a textual explanation is usually preferred in practice, for reader's convenience. Plays of small cards or discards are often omitted from such a description, unless they were important for the outcome.

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North-South score the required 10 tricks, and their opponents take the remaining three. North asks East to check the score entered on the traveller. All players return their own cards to the board, and the next deal is played. The contract depends on the club finesse working, or a mis-defense. The bonus points awarded for making a game contract far outweigh the penalty for going one off, so it is best strategy in the long run to bid game contracts such as this one. Therefore, the superior percentage play is to take the club finesse, as described above.

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After many years of little progress, computer bridge made great progress at the end of the 20th century. Strong bridge playing programs such as Jack World Champion in , , , , and , Wbridge5 World Champion in , and , RoboBridge [55] and many-time finalist Bridge Baron, would probably rank among the top few thousand human pairs worldwide. A series of articles published in and in the Dutch bridge magazine IMP describes matches between Jack and seven top Dutch pairs.

A total of boards were played.

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Overall, the program Jack lost, but by a small margin versus imps. There are several free and subscription-based services available for playing bridge on the internet. These and other sites offer various features, such as opportunities to earn ACBL masterpoints, to play in online tournaments, to compile lists of friends, and to earn money playing Bridge. The Barefoot Investor Scott Pape. Milk and Honey Rupi Kaur. Lethal White Robert Galbraith. Billion Dollar Whale Tom Wright. The Power of Now Eckhart Tolle. Little Fires Everywhere Celeste Ng. Friend Request Laura Marshall.

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This straightforward, no-nonsense guide features great ways to improve your game and have more fun, as well as a list of places to find out more about your favorite game. It also profiles different variations of each game, making you a player for all seasons! Part I: Discovering Card Games. Chapter 1: Card Game Basics. Chapter 2: Solitaire. Chapter 3: Children's Games. Chapter 4: Rummy. Chapter 5: Canasta. Chapter 6: Eights. Chapter 7: Fan Tan.